Mechanical kitbash doodle
Scifi antenna thing
Modular catwalk
Substance painter weld/heat bluing effect.
Procedural material test in unreal engine
Unreal engine SPOM (silhouette parallax occlusion mapping) shader. Messed-up screenshot.
a boat blockout
Insect body parts for a museum exhibit.
Stills from a college short film I made that I'm too embarrassed to post in its totality.
Blender geometry nodes procedural generation experiment.
Blender EEVEE real-time gravity lensing approximation, maps gravity curvature to a variable IOR, computed from mass.
Stuff that I kinda wanted to show but didn't want to create a whole project for. One-off doodles and the like.